using RimWorld;

namespace Verse;

public class Hediff_Hangover : HediffWithComps
{
	public override bool Visible
	{
		get
		{
			if (pawn.health.hediffSet.HasHediff(HediffDefOf.AlcoholHigh))
			{
				return false;
			}
			return base.Visible;
		}
	}
}
